Global Settings
Visibility Check – Alters enemy targeting by indicating if they are visible through barriers, highlighting them accordingly.
Show Team – Activates the ability to see team members through walls.
Target Team – Permits the aimbot and triggerbot to consider teammates as targets, useful in specific modes.
Safe Mode – Halts memory manipulation, impacting functionalities like changing skins, models, knives, and gloves.
Render Speed – Manages the rendering pace of the menu and other elements. Slide right for high-performance PCs, left for slower systems.
Skin Changer
Alters the visual appearance of weapons, gloves, knives, and in-game models.
Select List – Choose among Gun Skins, Gloves, Knives, and Models.
Enabled – Enables the Skin Changer feature.
Misc
Recoil Compensation – Enhances recoil control while using aimbot.
X-axis – Manages recoil adjustment on the X-axis for each weapon (50% recommended).
Y-axis – Manages recoil adjustment on the Y-axis for each weapon (50% recommended).
Standalone RCS – Reduces recoil independently of aimbot or triggerbot.
Trigger when – Activates recoil control when ammunition is ready.
Compensate X-axis – Adjusts recoil compensation along the X-axis.
Compensate Y-axis – Adjusts recoil compensation along the Y-axis.
RCS Smooth X – Smoothens recoil management on the X-axis.
RCS Smooth Y – Smoothens recoil management on the Y-axis.
Recoil Crosshair – Adds a crosshair specifically for recoil management.
Exposure – Modifies the game’s brightness level.
Exposure Level – Regulates the extent of brightness or darkness adjustment.
Spectator List – Shows a roster of players observing your gameplay.
C4 Timer – Displays a countdown for C4 explosives.
Aimbot
Facilitates automatic aiming at adversaries, boosting shot precision.
Enabled – Turns the aimbot on or off.
Keybind – Assign a key for activating the aimbot during gameplay.
Target – Choose which part of the body (like the head, neck, or chest) to aim at.
Auto Switch – Targets a new enemy within the aimbot’s field of vision automatically.
Field of View – Enemies must be within this range to be targeted by the aimbot.
Draw Aim Spot – Marks enemy heads with a dot.
Smooth Level X – Sets aimbot movement speed along the X-axis (lower for quicker aiming, higher for more natural appearance).
Smooth Level Y – Adjusts aimbot movement speed on the Y-axis (lower for quicker aiming, higher for more natural appearance).
ESP (Wallhacks)
Enables players to spot enemies through barriers.
Enabled – Activates ESP.
Keybind – Select a key for enabling and disabling wallhacks during the game.
Visible Only – Displays only visible enemies.
Show Team – Applies wallhacks to both teammates and adversaries.
Bone ESP – Renders enemy skeletons.
Box – Encloses targets within a box.
Box Style – Alters the box’s appearance.
Gradient – Adds a gradient tint to box ESP.
Box Fill – Colors the interior of the boxes.
Drop Shadow – Appends a shadow effect to boxes.
Box Thickness – Modifies the border width of boxes.
Distance Fade – Diminishes ESP visibility with distance.
Fade Level – Manages the intensity of the fade effect.
Name – Displays the names of players.
Health – Exhibits health bars.
Weapon – Shows the weapons being carried.
Font Size – Adjusts the text size for ESP.
Field of View – Indicates the aimbot’s field of vision for adjustment.
Radar
Augments the default game radar for enhanced perception of enemy locations, offering a tactical edge.
Enabled – Turns on radar enhancements.
Overlay – Place it above the in-game radar and resize as needed.
Standalone – Can be moved freely on the screen.
Clip – Manages the positioning of radar elements.
Radar Size – Adjusts the radar’s dimensions.
Player Size – Modifies the representation size of players on the radar.
Show Team – Visualizes teammates on the radar as well.
Triggerbot
Instantaneously fires when an enemy is under the crosshair, enhancing shot reaction time and accuracy.
Enabled – Switches the triggerbot on or off.
Keybind – Set a key to activate the triggerbot in-game.
Hitbox Selection – Choose the body part for triggerbot activation (like head for intense modes).
Recoil Compensation – Integrates recoil control with triggerbot.
Auto Fire – Fires automatically when an enemy is under the crosshair.
First Bullet Delay – Introduces a delay before the first shot.
Fire Delay – Sets a pause between consecutive shots.
Fire while moving – Determines whether the triggerbot shoots while in motion.
Custom
Config – Facilitates saving, loading, and sharing of configurations; includes a path for config storage.